/////////////////////////////////////////////////////////////////////////////// // // (c) Digi International Inc. 2002. All Rights Reserved // // Digi provides this document "as is," without warranty of any kind, // either expressed or implied, including, but not limited to, the implied // warranties of fitness or merchantability for a particular purpose. Digi // may make improvements and/or changes in this document or in the product(s) // and/or the program(s) described in this document at any time. // // This document could include technical inaccuracies or typographical errors. // Changes are periodically made to the information herein; these changes may // be incorporated in new editions of the publication. // // Digi International Inc. // 11001 Bren Road East // Minnetonka, MN 55343, USA // Tel: +1 (952) 912-3444 // Fax: +1 (952) 912-4952 // http://www.digi.com/ // /////////////////////////////////////////////////////////////////////////////// // TCPServer.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "TCPServer.h" #include "TCPServerDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTCPServerApp BEGIN_MESSAGE_MAP(CTCPServerApp, CWinApp) //{{AFX_MSG_MAP(CTCPServerApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTCPServerApp construction CTCPServerApp::CTCPServerApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CTCPServerApp object CTCPServerApp theApp; ///////////////////////////////////////////////////////////////////////////// // CTCPServerApp initialization BOOL CTCPServerApp::InitInstance() { if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; } // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CTCPServerDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }