/////////////////////////////////////////////////////////////////////////////// // // (c) Digi International Inc. 2002. All Rights Reserved // // Digi provides this document "as is," without warranty of any kind, // either expressed or implied, including, but not limited to, the implied // warranties of fitness or merchantability for a particular purpose. Digi // may make improvements and/or changes in this document or in the product(s) // and/or the program(s) described in this document at any time. // // This document could include technical inaccuracies or typographical errors. // Changes are periodically made to the information herein; these changes may // be incorporated in new editions of the publication. // // Digi International Inc. // 11001 Bren Road East // Minnetonka, MN 55343, USA // Tel: +1 (952) 912-3444 // Fax: +1 (952) 912-4952 // http://www.digi.com/ // /////////////////////////////////////////////////////////////////////////////// // UDPSerialDlg.cpp : implementation file // #include "stdafx.h" #include "UDPSerial.h" #include "UDPSerialDlg.h" #include "HexDumpData.h" #include "Network.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CUDPSerialDlg dialog CUDPSerialDlg::CUDPSerialDlg(CWnd* pParent /*=NULL*/) : CDialog(CUDPSerialDlg::IDD, pParent) { //{{AFX_DATA_INIT(CUDPSerialDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CUDPSerialDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CUDPSerialDlg) DDX_Control(pDX, IDC_OUTPUT, m_OutputCtrl); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CUDPSerialDlg, CDialog) //{{AFX_MSG_MAP(CUDPSerialDlg) ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP // MySocket massage map functions // See "INFO: Use ON_MESSAGE() Macro to Map Less-Common Messages" in MSDN // for more information on processing user defined messages ON_MESSAGE(WM_MYSOCKET_ONRECEIVE, OnMySocketReceive) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CUDPSerialDlg message handlers BOOL CUDPSerialDlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // Initialize the listbox to use a fixed-width font for aesthetics only m_OutputCtrl.SetFont(CFont::FromHandle((HFONT)GetStockObject(OEM_FIXED_FONT))); SetupConnection(); return TRUE; // return TRUE unless you set the focus to a control } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CUDPSerialDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CUDPSerialDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } LRESULT CUDPSerialDlg::OnMySocketReceive(WPARAM wParam, LPARAM lParam) { // Provide ample room to receive some data BYTE Data[256] = {0}; CString AddressReceivedFrom; UINT PortReceivedFrom = 0; // Get the data, and remember how many bytes are // actually copied into our buffer int BytesReceived = m_MySocket.ReceiveFrom(Data, sizeof(Data), AddressReceivedFrom, PortReceivedFrom); if (BytesReceived > 0) { CString Message; Message.Format(_T("Received data from %s:%u:"), (LPCTSTR)AddressReceivedFrom, PortReceivedFrom); m_OutputCtrl.AddString((LPCTSTR)Message); HexDumpData(m_OutputCtrl, Data, BytesReceived); } else { CString ErrorMsg; ErrorMsg.Format(_T("Receive failed with error code %d"), m_MySocket.GetLastError()); m_OutputCtrl.AddString((LPCTSTR)ErrorMsg); } // We're done, so perform a proper shutdown and close the socket m_OutputCtrl.AddString(_T("Shutting down the socket")); m_MySocket.ShutDown(CAsyncSocket::both); m_OutputCtrl.AddString(_T("Closing the socket")); m_MySocket.Close(); m_OutputCtrl.AddString(_T("Finish")); return 0; } void CUDPSerialDlg::SetupConnection() { //Setup Connection Info CNetwork Dlg(this); Dlg.DoModal(); CString AddressToSendTo = Dlg.m_IPAddress; UINT PortToSendTo = Dlg.m_Port; //Done m_OutputCtrl.AddString(_T("Start")); // Initialize our socket to relay messages back to this window m_MySocket.m_Hwnd = m_hWnd; m_OutputCtrl.AddString(_T("Creating socket ...")); // Call the socket's Create method to create the // socket handle and bind to a local port if (m_MySocket.Create(7777, SOCK_DGRAM)) { CString LocalAddress; UINT LocalPort = 0; // Get the local socket address and port in human readable form m_MySocket.GetSockName(LocalAddress, LocalPort); CString Message; Message.Format(_T("Socket created on %s:%u"), LocalAddress, LocalPort); m_OutputCtrl.AddString((LPCTSTR)Message); BYTE Data[] = { 'H', 'e', 'l', 'l', 'o', ' ', 'W', 'o', 'r', 'l', 'd', }; DWORD Length = sizeof(Data); m_OutputCtrl.AddString(_T("Sending:")); HexDumpData(m_OutputCtrl, Data, Length); m_MySocket.SendTo(Data, Length, PortToSendTo, AddressToSendTo); } else { m_OutputCtrl.AddString(_T("Socket creation failed")); } }