1. Initialize Windows Sockets
The following initialization code is found early in the
program's main function.
WSABUF WSABuf = {0};
WSAStartup(WINSOCK_VERSION, &WSAData);
Initializing Windows Sockets is critical. Failing to initialize
Windows Sockets will cause all other socket function calls to
fail.
This sample utilizes Windows Sockets version 2.2. Therefore, the
macro WINSOCK_VERSION is defined in the system header
file WinSock2.h. An application that calls
WSAStartup must call WSACleanup when it
is done using the Windows Socket services (see step 7).
2. Create a local socket
The call to create a socket looks like this:
SOCKET Socket = WSASocket(AF_INET, Type, Protocol,
NULL, 0, 0);
Where Type is SOCK_DGRAM and
Protocol is IPPROTO_UDP for a
blocking, connectionless datagram socket.
3. Bind to a local port
To bind the socket to a local port, call the following
function:
bind(Socket, &SockAddr, sizeof(SockAddr));
Binding to a local port must be done before using the socket to
calls like WSASendTo, and is used to associate the
currently unnamed socket with a local name.
The SockAddr parameter is the SOCKADDR
representation of the local name to bind to. This name consists of
an address family (for UDP, always AF_INET), a host
address, and a port number.
In this sample, the calls to WSASocket and
bind are both done in the function
MySocketOpen. Since this sample demonstrates a
UDP application, a well-known port (7777) is
supplied to the call to MySocketOpen. The same
well-known port is also used by the device server as part of its
UDP Client destination address information.
4. Transmit data
Transmitting data is done by calling
WSASendTo.
WSASendTo(Socket, &WSABuf,
1, &LengthSent,
0, &SockAddr, sizeof(SockAddr),
NULL, NULL);
To simplify transmitting data, and to hide many of the details
associated with the parameters necessary to call
WSASendTo, this sample uses its own function named
MySocketSendTo.
MySocketSendTo(MySocket, SendData, sizeof(SendData),
AddressToSendTo, PortToSendTo);
The parameters needed for MySocketSend are:
MySocket which is the socket returned from
MySocketOpen, SendData which is a
pointer to the buffer holding the data to send,
SendLength which is the number of bytes
SendData points to, and
AddressToSendTo and
PortToSendTo which provide the IP address and
port number of the device server to send the data to. For Digi
device servers, the UDP port number for Port 1 is
2101
5. Receive data
To retrieve data received at the local address, call
WSARecvFrom.
WSARecvFrom(Socket, &WSABuf, 1, Length,
&Flags, &SockAddr, &SockAddrLength,
NULL, NULL);
With the device server setup with the loopback plug, the data
transmitted in the step above will be sent directly back to the
sample application.
Like WSASendTo, WSARecvFrom has a
large number of parameters, providing great flexibility at the
price of adding to its complexity. Also like
WSASendTo, the sample provides an alternative
function, MySocketRecvFrom that is somewhat
easier to use.
MySocketRecvFrom(MySocket,
RecvData, &BytesReceived,
AddressReceivedFrom,
&AddressReceivedFromLength);
The caller to MySocketRecv need only supply the
prerequisite MySocket, a buffer
RecvData to hold the received data,
BytesReceived which specifies the length of
RecvData and on return exactly how many bytes were
actually copied into the buffer,
AddressReceivedFrom which provides space to
return a string representation of the IP address and port number of
the device server that sent the data, and
&AddressReceivedFromLength which specifies
the length of AddressReceivedFrom.
6. Close the socket
Accomplish this task by calling the following two functions:
shutdown(Socket, SD_BOTH);
closesocket(Socket);
When the sample application is done using the socket, the
connection it represents must be terminated properly
(shutdown) and any resources it may be using should be
released (closesocket).
7. Cleanup
Before exiting the program, call:
WSACleanup();
For every successful call to WSAStartup an
application completes, the application must make one call to
WSACleanup.